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Friday, September 23, 2011

The Complete Idiot's Guide to Microsoft Access 2000


The Complete Idiot's Guide to Microsoft Access 2000
Publisher: Alpha | ISBN: 0789719002 | edition 1999 | CHM | 416 pages | 10,8 mb

Doe the thought of creating a database with Access 2000 fill you with the same dread as entering a crowded interstate? How do you maneuver through the traffic? How do you backtrack from the compound mistakes?

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Programming in Visual Basic 2008, 7 edition


Programming in Visual Basic 2008, 7 edition by Julia Case Bradley, Anita Millspaugh
C..reer Ed--tion | 2008 | ISBN: 0073517208 | 704 pages | PDF | 15 MB

The author team of Julia Bradley and Anita Millspaugh remain the guiding light in Programming with Visual Basic 2008 for countless students around the world. How better to master the most popular object-oriented programming language than to use the bestselling textbook? Be at the cutting edge of technology with examples, feedback questions, and a full Hands On Programming Example. Apply the concepts yourself with Case Studies and Exercises. Screen captures, step-by-step exercises, and thorough appendices ensure that Programming Excellence Begins Here.


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Model-Driven Software Development


Springer 9-2005 | PDF | 476 pages | 354025613X | 7.3Mb

Model-Driven Software Development /by Sami Beydeda, Matthias Book and Volker Gruhn. Abstraction is the most basic principle of software engineering. Abstractions are provided by models. Modeling and model transformation constitute the core of model-driven development.

Models can be refined and finally be transformed into a technical implementation, i.e., a software system. The aim of this book is to give an overview of the state of the art in model-driven software development. Achievements are considered from a conceptual point of view in the first part, while the second part describes technical advances and infrastructures. Finally, the third part summarizes experiences gained in actual projects employing model-driven development. Beydeda, Book and Gruhn put together the results from leading researchers in this area, both from industry and academia. The result is a collection of papers which gives both researchers and graduate students a comprehensive overview of current research issues and industrial forefront practice, as promoted by OMG’s MDA initiative.

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Wednesday, September 21, 2011

Introducing Autodesk 3ds Max 2011


Introducing Autodesk 3ds Max 2011 By Dariush Derakhshani, Randi L. Derakhshani
Publisher: Syb.,.ex 2010 | 672 Pages | ISBN: 047091615X | EPUB | 63 MB

An Autodesk Official Training Guide to 3ds Max 2011
3ds Max is a popular 3D animation-and-effects software used in movies, visual effects, games, cartoons, short films, commercials, and other animation. However, it also presents a number of challenges to newcomers. This introduction to the latest version breaks down the complexities of learning 3D software and walks you through the basics of modeling, texturing, animating, and using visual effects. Real-world examples from talented beginning 3ds max users motivate you to learn the software and helpful tutorials offer realistic, professional challenges for you to unravel. In addition, each chapter is richly illustrated with workflows to make learning 3ds max 2011 much easier and fn.

Introduces you to the basics of modeling, texturing, animating, and incorporating visual effects using the latest version of 3ds Max software
Features excellent tutorials, helpful examples, detailed workflows, and a companion Web site to enhance your learning experience
Explains a variety of methods for solving real-world challenges and breaks down why certain methods are used
Makes the transition of coming from other 3D software applications as smooth as possible
Introducing 3ds Max 2011 takes a typically difficult subject and breaks into easily digestible pieces so you can confidently begin working with this 3D animation software today.

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